Stellaris tracking vs accuracy. They have good tracking and the highest DPS of small slot weapons but low range. Stellaris tracking vs accuracy

 
 They have good tracking and the highest DPS of small slot weapons but low rangeStellaris tracking vs accuracy 0), a range of 30 with 50% tracking, and average damage of 3

25) Has Discovery Traditions Tradition (×0. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 3. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. However, +5 stability would not only make tracking implants. For example, precog line computer gives 15 accuracy, resulting in 105%. And even aux tracking comp in your case will be benificial. Space warfare#Accuracy, Tracking, Evasion. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. While 2 Whirlwinds is worse than 1 Kinetic Artillery on this build, the extra utility slot tilts the scales in favor of broadside. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. The Apple Watch shows more light or core sleep and less deep. 82% vs 75% (with defense of over 1000 vs 100). what gives accuracy and tracking in weapons ??? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêWhat does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 75. For reference they have 90% accuracy. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. Actually, it’s a genuinely simple, effective, and pretty amusing solution. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. This particular fleet focuses on +Accuracy on the X-weapons and +Tracking on the L and M weapons, allowing. Can't exceed 100% on that terms if I recall correctly. . So while their raw dps number is higher they miss a lot. Like all our Grand Strategy games, the adventure. Artillery Battleships are overall more powerful, but fighters slaughter small craft, especially before you get highly stacked tracking bonuses that help artillery weapons efficiently destroy small craft. you get evasion and tracking from various sources, instead of adding them all together - use them. Score: 8. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy-evasion}/ {accuracy] . Especially against corvettes which have high baseline evade. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. #1. EG Galaxy Colours Restored - makes the unexplored stars visible, which is really an amazing sight in the early game. This makes lasers and kinetics insanely strong against those ships, since accuracy isn't really an issue anymore. M slots have more range and damage, and with level 2 sensors they have 25 tracking, while the 55-80 tracking of S weapons under the same conditions is overkill against enemies with 35 evasion. What tracking does is that it reduces the evasion of a target. Does accuracy cap at 100 percent. The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. Average losses: 48:28 (In naval capacity) Missile Boat vs Gunship Destroyer: 3:0 Missile Boat victory. Corvette has 60%, destroyer has 25%, cruiser has 10%, battleship has 5%. 1. . 1: A double-pan mechanical balance is used to compare different masses. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. If there are loose resources, floating. Both have the same Accuracy. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). 5mm plug. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. Stellaris Real-time strategy Strategy video game Gaming. They are modular in nature, which means that a player can choose to play with or without a given DLC by checking them out at the launch menu. L slot weapons do most damage, have same accuracy but worse tracking but great range. For reference they have 90% accuracy. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. But in general i'd still prefer proton/neutron torpedoes because of higher accuracy (+15%) and higher tracking (+5%). For reference they have 90% accuracy. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. Paradox's strategy games are known for their endless replayability and emergent narratives, but also for their complexity. Content is available under Attribution-ShareAlike 3. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. The opposing ship had 30% Evasion. Then you go to destroying worlds with your Colossus in one shot. Damage against the hull of 100%. 31. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. • 6 yr. LETSHOUER S12 Pro. The Stellaris™ FISH technology is a new mRNA detection method that enables simultaneous detection, localization and quantification of individual RNA molecules at the cellular level. From my understanding, the Auxiliary Fire-Control adds chance of hit, and it’s not exactly accuracy. I keep my destroyers at line range, with the cruisers. 0), a range of 30 with 50% tracking, and average damage of 3. EleventhStar. Once you get to cruisers, fighters beat out autocannons. Unless I am missing something chance to hit would be the accuracy minus whatever evasion remains from the evasion - tracking calculation. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. Accuracy is the base chance to hit. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. Stellaris doesn't work that way. Does accuracy cap at 100 percent. Tracking: How. For reference they have 90% accuracy. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Uncover a grand strategy game that reaches the very edges of the universe. 7 DPS and have +25% vs hull for a total of 18. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Also, apparently flak cannons kill strike craft and point defense kill missiles? Small weapons vs Large weapons accuracy vs defense. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. The Bip 3 Pro allows you to spot-check stress. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. You get +5 additively to the accuracy part of the equation with this component. In statistical terms, accuracy is an absence of bias. Can confirm that this was tested shortly after 2. at least RP viable, but would make. This page was last edited on 21 April 2017, at 08:46. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Tracking depends on the weapon size and type, computer and sensors. For reference they have 90% accuracy. For reference they have 90% accuracy. InteractionFormal646 • 5 mo. Whichever is worse for the attacker is the number that's used. creating a strong military. So in come cases it might act as tracking instead of accuracy. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. The gameplay is solid, even if it is simple, but feels held back by the technology. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Content is available under Attribution-ShareAlike 3. - the outfit of a chiss general (male and fem. Which makes ship with terrible tracking weapons have more trouble with corvettes. ago. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. Marauder Missiles deal 14. 1. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. For reference they have 90% accuracy. Timbral accuracy is acceptable, as is the level of presence. what gives accuracy and tracking in weapons ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhat gives accuracy and tracking in weapons ??? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Evasion numbers are definitely quite a bit higher (ballpark of 45% - 60%), which makes me believe that something is funky with weapon tracking. For reference they have 90% accuracy. And shields have a higher maximum value (1250 HP) vs. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. I find the transparency and detail retrieval to be interesting as I can personally visualize how a track is made, but other than that I would still prefer a more laid back tuning than being bombarded with a ton of detail for a long time. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. That simply doesn't make sense. By late game, you'll probably just want battleships and titans. EDIT: If I get the Enigmatic Decoder from the Enigmatic. For reference they have 90% accuracy. That is, "Chance to Hit" is really accuracy and 100%. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. And even aux tracking comp in your case will be benificial. The Carrier computer has two values: It details the ship holds position at 150. Same reason as above. 3 comments. First destroyer fleet lost 19 ships and the remaining hull was 40. 06 damage to hull. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. Nobody has been able to solve this so far. I'm not sure I fully comprehend how accuracy and tracking works. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. There is no point to Proactive stance. 0 unless otherwise noted. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. 45% TRACKING vs 90% EVASION DODGE = 20% Calculation: (90*10)/45 25% TRACKING vs 90% EVASION DODGE = 36% Calculation: (90*10)/25 15%. All targets have no weapons. Certain weapons are easier to aim than others. For reference they have 90% accuracy. It says to double engagement range. Base accuracy depends on the weapon type. 5 days vs 4+) and bypass shields with a plus against armor. 3. If you like the idea of tracking the accuracy of your watches, but Matěj‘s methodology scares you a bit, there is an easier solution. I went to my situation log, clicked the "Track on Map" button, and. Tracking comes primarily from the weapon stats as well. Keep in mind that combat computers/thrusters/auxiliary components can also alter these stats, but generally they cancel out at equivalent tech tiers. ago. I think it's kinda lame, but that's how they coded it. Scourge have the best missile dps by far. (×1. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. 78mm 2-pin interface that ends in a 3. The strength of the fleet academy bonus is inversely proportional to the starting accuracy and tracking of a weapon. 8%. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. For reference they have 90% accuracy. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. show. Marauder Missiles deal 14. Add a Comment. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. That simply doesn't make sense. ; About Stellaris Wiki; Mobile viewThis page was last edited on 15 May 2016, at 12:02. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. . I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Use the 1M stern on ships that aren't using the 2P stern, if I know that the enemy fleet is mostly low-evasion destroyers too. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Accuracy: chance to hit Tracking: cancels out enemy evasion If you have two weapons with the same accuracy, tracking and dps, but one weapon does a lot of damage every 10 seconds, and the second weapon does fewer damage, but shoots every second, then the second weapon will be more effective against corvettes. The swarms SC should benefit, and are slightly better. Essentially any accuracy over 100 became tracking in their tests. Each new adventure holds almost limitless possibilities. . creating a strong political system4. PD is slightly harder hitting, Flak can reach a higher Tracking. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So in my opinion the giga canon is really the way to go. 0OUT NOW on Quest 2: content (DLC) is content built by Paradox Development Studio (PDS) as an extension or add-on to Stellaris. They have good tracking and the highest DPS of small slot weapons but low range. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. 375 DPS to hull. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. The final "hit chance" is calculated from a combination of tracking Vs evasion (Chance a shot is evaded) and accuracy (Chance a shot just straight up misses). 06 damage to hull. I'm not sure I fully comprehend how accuracy and tracking works. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. bonus is a sick joke too - AI will one-shot my ships due to bonus and retreat - looks like bonus gives them 100% accuracy with tachyon lances vs 110% evasion corvettes too. . This means that fleets with long-range weaponry can engage enemies from further away. The Flak Cannons cost 10 alloys, have. So the base power and damage output of AC1 is 30% higher than Coilgun2. The lance has 85% accuracy and 0 tracking. if tracking is higher than the evasion of the target, the additional tracking does nothing. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. 8 version in the Properties -> Beta window. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. In Stellaris's case, the math isn't as clean. Amoebas benefit the most from accuracy and tracking bonuses because their innate accuracy is uncapped. Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Subjugation is the best coop mode. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Stellaris. (also rare tech cahnce helps with later perks) Enigmatic. In other words: trust in-game tooltips. Consider the T1 torpedo vs PD techs: Torpedo has 20. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. lasers vs plasma, they are bot anti-armor weapons, the difference is that lasers are to be used on smaller ships (corvettes and destroyers) while plasma on larger ships (cruisers and battleships), this is because of tracking stat, lasers have high tracking thus fitted against smaller ships, while plasma has low tracking which is best against. PD starts with 10 Tracking and ends with 30. Stellaris [official site] is one of the most eagerly awaited strategy games in years. 0 unless otherwise noted. You can pre-order the game now on the Meta. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?The Stellaris dev team is on the verge of finding a good solution to stacked war gameplay (which is haunting the Paradox almost 2 decades now). Which they do prioritize, but it doesn't effectively do so due to short range. So that 70% chance to hit with no tracking becomes something like 20% against a vette. While on paper more influence sounds nice, you only get. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. Just swap the artillery core for the carrier core and leave everything else the same. developing a strong economy3. The Stellaris features a detachable cable with the 0. Version 3. The prices and upkeep. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. So they always hit a stationary target, but evasive targets can avoid being hit. One last move in to just 1,000 km (1/300th of a light-second) and bringing the turret around 90 degrees needs to take less than a second. BumderFromDownUnder • 2 yr. Evasion vs Accuracy Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. Attachments. Lance: For every 20 shots, 3. THEN you go to destroying entire SOLAR SYSTEMS in one shot with Star-Eaters (this is when the galaxy unites. Even a max evasion corvette only reduces your accuracy by only 5%. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. Cloud lightning also has better accuracy and tracking, which further contributes towards making them better than a first glance (and fleet power) suggests. Just small slots though, the medium lasers can't compete with plasma. I’m a marketing consultant based in Johannesburg, South Africa. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. This mod adds the famous near-Human Star Wars Chiss species as animated portraits under the phenotype category "Humanoid" to Stellaris. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. 3. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. This mode is primarily intended for teaching new players or for lower. The Stellaris has an uneven treble response. For reference they have 90% accuracy. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. These measurements are quite accurate because they are very close to the correct value of 11. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. . My current understanding of the system is basically Tracking goes against Evasion and the remainder is played against a ships Accuracy which in turn give the total Chance to Hit. Auxiliary fire controls gives +5 accuracy. The difference in their performance depends on how good the enemy is at evading. Overall they are in a good spot and no change is needed. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. But that's going to be difficult for X-slotted Battleships (perhaps one of the reasons they don't turn away?). Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Content is available under Attribution-ShareAlike 3. We’re a team of 3 people and we all work either remotely. 6. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. They always have 100% accuracy. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. So they always hit a stationary target, but evasive targets can avoid being hit. How soon you can start shooting. The fleets DPS would decrease over time while DPS of ship stays same. 7 DPS and have +25% vs hull for a total of 18. This page was last edited on 17 April 2021, at 08:22. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 9%. Cautious is the optimal policy. In contrast, if you had obtained a measurement of 12 inches, your measurement would not be very accurate. The one issue you might have is accuracy. They're still the counter for high-evasion for corvettes and destroyers, you just want those screened with an escort fleet. Subtract the effective evasion from accuracy, and you've got the to hit chance. Stellaris vs Dioko: Bass: Owing to the much more detailed bass performance of the Dioko, it gets the preference as the as the Stellaris bass is quite lean. An expansion DLC is normally accompanied by a free patch that gives. Small weapons vs Large weapons accuracy vs defense. So if tracking and. They're great on corvettes, or anti Corvette destroyers. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). It increases the accuracy rating by 5%. Could someone explain me in short how these three parameters affect the chance to hit a target? For example, a ship (evasion 40%) is. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. The bigger weapons do more damage but have much less accuracy and tracking. If chance to hit would bring accuracy above 100%, it is wasted. With this tech, you can get to a fleet size of 70. The S12 Pro are a bright set. I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. Stellaris Real-time strategy Strategy video game Gaming. The Chance to hit is calculated out of Evasion, Accuracy and. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different. Range. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. . What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. Also, evasions is capped at 90. AI fleets in large gravity well you need 1 ion cannon to force engagement and fill out the rest with neutron/kinetic arty combo depending on what is needed. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Now, I remember a lot of moaning at the time, and to be clear, I have no actual issue with that mechanic. If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêBeautiful Universe. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. A study on Missile/Hangars vs Point Defense/Flak in 3. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. For reference they have 90% accuracy. Yeah, it was quite a shock to come back to regular stellaris in the middle of my run, when they fixed tracking. . Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. So, use large weapons, the station uses medium weapons itself so it can take care of small targets with tracking buffs. 1 1. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. Even a max evasion corvette only reduces your accuracy by only 5%. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. Kinetic Battery With all these new reworks, and bug fixes, and updates. Accuracy assesses whether a series of measurements are correct on average. 02 DPS to be fair. Put + tracking pieces in the auxiliary slots. 0) Number of years since game start is greater. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. However, some tips on how to take over Star Stellaris may include:1. Stellaris can't just copy-paste mechanics from a simpler game with only one species. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. I've been looking for the exact stats on the Titan laser and I can't find them. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. The tracking. tracking is basically like accuracy, but it only works against the evasion of the target. For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. The game fails to take advantage of the VR presentation. 7. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. Originally posted by pete3great: A 7:3 ratio is the meta, with 3 being the carrier/point defense. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. The S12 Pro are a V-shaped pair. I’m a marketing consultant based in Johannesburg, South Africa. They are bassier, though bass quality is not as tight as on the Stellaris. Missiles are kinda bad all around currently. Ship design isn't exactly my biggest. For reference they have 90% accuracy. The equation to calculate chance-to-hit is this: Chance-to-hit = max( 0, accuracy - max( 0, evasion. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left.